Good evening here’s a brief update on King Poseidon. For those who own Iron shell, do you remember the alternative ball joint head he comes with? In addition have you seen the King Poseidon neck replacement video? I watched it I found a safer way to install the neck replacement. It’s similar to fella doing on the video link. But I took a short route, instead of cutting the metal replacement rod he comes with.
You have to take the back piece apart, just like the video.
Unfortunately you do have to cut off the green plastic that’s attached to the current neck piece.
Pray, cuss, and use strength to pull the old pin out.
I used a needle nose pliers and the pull shimmy technique. Trust me it was a BITCH pulling that damn pin out and avoiding stressing the plastic.
Once that done my friend get some grease. If you have the grease that came with GTs Gravity builder and you still have it use it. You will need to grease the metal pin done. Also lube up the slots you suppose to slide the pin. For the hard to reach slots, I recommend using a very thin but long paint brush or something to grease the insides down.
Once you got everything lubed up then put the new neck on and slide the metal pin in. It took me about and hour and forty five minutes to get the damn thing in Last but not least you do have to take King Ps head off and re attach it to the new neck joint. Now King P has an adjustable neck.
With neck stretched forward look
As you can see having the neck extended Forward eliminates the empty space when it was sitting back. I don’t and never had a problem with his ole head positioned on his body. It does allow him to have dramatic left and right movement on his head now.
Head adjusted to previous position.
He can a serious ‘HO-ZONE LAYER ABOVE looking up. And menacing looking downward tilt. More so, you’re able to tilt his head for a curious or confused King P head pose.
I stuck with the head back because of the dramatic look down won my black heart. However I will take advantage of the option I have with the extended neck forward. This is just an update nothing special. Here are some photos I took below.
Thanks for reading. If you’re interested in picking up King Poseidon. Stop By GCI Toys and get the set. Dr. Killinger has the best prices and he can meet all your third party needs.
Good evening everyone, doing something ‘new’ for the collector blog when it comes to combiners. Combiners are going to get a overview. What ‘overview’ means, when I have spent time with combine mode to taking team shots. To be specific I want I never get tired of testing QC all the way. After I put King P through gauntlet of poses and team shots. Let’s say TFC has earned my love.
When I had the first two figures I knew King P will be the one! As time went on and along came Mentarazor and Death Claw TFC is not fucking around with QC anymore. In addition is why he can hold many cool action poses.
Plus he one handsome photogenic combiner too.
King Poseidon really amazes the hell out of me. I don’t see any weaknesses in posing him. Keep in mind the weight of the sword does not hinder him posing at all. Some will say or wha-bulance about the paint chipping off. If shelf collectors take the time to look at him for two minutest they’ll see TFCs true intent is to have him look like he’s been a fight.
Photogenic aka Handsome
I took over 100 plus pictures of King Poseidon alone. The colors work well with one another. To get down to it his physique is something look at. He’s short, wide shoulders like a swimmer and one serious armor plated chest. Perfect symmetry of a short muscular man with long beefy arms.Also adding sfx effects to King P, really brings him to life. The icing on the cake is the light pipe work. TFC keep doing the light pipe for the eyes.
After transforming them and taking pictures of them. I will be honest, this is by far the best combiner team TFC has ‘ever’ made! I am not going to going to compare the Poseidon team to my GT devastator, that’s like comparing an apple to a grape. Different plastic aesthetic and different designers, to me that’s very big dummy like. However I will say when it comes to handling them. QC wise I don’t have any worries when it comes to playing with them. But I do have to be mindful with Mentarazors’ stingers and Death Claws pincers. Besides pricking my fingers on the sharp edges on Menta and Death Claw, all the figures have tons of ratchets in them.
Appearance wise they look good together. Despite the different colors on their bodies they do give off a maniacal seal team 6 vibe though.
Each figure is an individual, like I said put them together you get this special forces feel to them. I did size comparison for myself, standing Big bite, Mentarazor and the rest of them to my MP sized figures. To my astonishment the four members are the same height MP side swipe and Iron Shell is tad shorter than MP prime. Difference between MP 10 Prime and Iron shell, Irons shell is more chiseled than prime.
Not pussy footing with ya on this a solid 10/10 and well done TFC. Engineering a scramble city combiner is not easy. TFC goes the extra mile of allowing us collectors to do ‘fan mode’ to limb connection and turret mode. To us who over stand engineering, knows what TFC has done with Poseidon is not an easy feat to accomplish, being mindful to have stalwart QC.
Like I said in past review, this is the combiner to invest in you will not be sorry at all. Some people are on the fence about pulling the trigger on this set. Take a page out of my play book. 1. Value QC and Value appearance. 2. Articulation. These are my high standards of dropping 500 to 600 dollar investment on a combiner. Believe me you don’t want to get a combiner and spend more time troubleshooting issues than playing with the figure right? Take my review to heart, this is not my opinion I am sharing my experience with the King P set so far. And let me tell everything is all good. I can’t wait for Thousand kills and the new stuff for King P that comes with him.
Good Evening everyone. All I got to say is completion! I should’ve done a review on Death Claw before I conducted the combine mode. Combine Mode for King P will have two parts, therefore I might as well get Death Claws review out of the way.
In my opinion Death Claws QC rivals Iron Shell QC, specifically the many ratchets packed in Death Claw is phenomenal. Once again all the alternate transformation for Death Claw is fun, also allows you to go fan mode too. I will start with QC and Articulation, Turret Mode and limb mode. However I did not use the foot for the turret mode because of the detail betwixt show where everything is suppose to be tabbed in.
QC and Articulation
As I said before through out my coverage of the Seacons, TFC has blown me away with their engineering. Also DeathClaw pulls some athletic poses for a figure for his size.
Best damn articulated figure next to Iron Shell. Now that I am on this subject, dare I say the set gets stronger with each release of the figures.
Color and detail
The color apps are uniformed and goes with Death Claw. However some of the pictures you can see some of the paint was worn off. Not snapping to judgement but I believe this might be TFCs intention? Here’s why doesn’t Death Claw look like a seasoned warrior, with his paint coming off?
The detail on Death Claw outstanding.
Even though his face not painted. The detail makes up for it in detail. I was going to count this against the figure but the camera doesn’t lie. The detail is very strong on his matte gray face.
The crazy lobster mode is in fact monstrous. TFC added some Lovecraft flavor for each figure. When I finally got him in his lobster mode, I said to myself ‘Damn this is a freaking monster, this is not a lobster.’
Turret mode gives you more option to display Death Claw in.
Okay I am very mind blown at TFC’s handy work with the set. Also I see they’re going to finish off strong with Thousand kills, I can’t wait to get my hands on. I am going to give it to you straight. This is going to be the combiner people will miss out on because of TFCs passed errors on combiners. Therefore keep in mind a lot of height freaks won’t even bother with this set because of King P doesn’t meet their precious scale standards. If you’ve been following my reviews on this set and taking my word for it. You are in for a real treat when you have all five members in hand. These figures are meant to be played with you got my seal of approval.
Death Claw I will give him a solid 10/10 out of ten his good overshadowed his unpainted face. I do recommend him to none shelf collector and collectors who are not scale Fascist. You’re really going to enjoy Death Claw and all of his brothers in arms.
If you want to get DeathClaw and the rest of the Seacons please contact GciToys
GCI toys has the best prices and meet your third party transformer fix. Tell the good Dr. Killinger what you need and he’ll do his best remedy your plastic craving. FYI: GCI will have upgrade kits for Iron Shell and weapons for the Seacon team. Thanks for reading and enjoy your evening.
Good evening everyone. I completed King Poseidon aka ‘the combiner TFC got right!’ Before I get started, let me give a thank you to Dr. Killinger at GCI Toys for getting DeathClaw to me so fast. I will post the website to GCIToys after the review. So let’s get to the review shall we?
Remember back when I reviewed Cyber Jaw and Big Bite? Specifically when I go on and on about, ‘this will be the combiner TFC will get right?
TFC has done it, finally a combiner that doesn’t suffer the traditional TFC ‘wobble’ at the hips. Also the TFC involuntary leg splits is a thing of the past. TFC has won my trust again and I will be looking forward to their next combiner.
QC and Articulation
Let’s talk about the outstanding quality about King P. He’s one stocky ratchet out combiner I own. He can hold a lot of poses effortlessly, that’s why this is part one of my review blog on the combine mode. Because I ran out of good sunshine taking pictures of him. More so the set is scramble city along with insane articulation is all over this figure.
A solid knee bend along with the melodic sound of knee ratchets.
Also take advantage of the connector joint to get a double jointed bend. However due to the turtle foot in the back you have to maneuver it bit to get it.
Unfortunately the range of motion to allow to have his arms straight out is not possible. One Big bite: I have untab the chest piect to get King P to hold the right arm straight out. DeathClaw: No can do with him becasue of the shoulder pieces clash with the turtle foor behind the King P breast plate. Despite that, the figure makes up for it by having hardy joints and ratchets. Yup the arm strength on King P is top-notch.
Yup he’s in minor A split stance. Well I can do a split but I wanted to test the ball joints strength for him holding this deep A stance.
I posed him like this, holding his mighty spear he bought at the Predator rummage sale. The spear pegs well into his hand. Also all five fingers lock the spear in place, dare I say it’s overly secured. But having a combiner that has Kung Fu grip 10.0 is a good thing to me.
Cohesive, crisp, vibrant and uniformed. To be crystal clear that application for the individual figures meshes well when King P is in combine mode. Hats off to the colorist at TFC for pulling these color off to make them work with King P. Word I want to say, but I have to put in a sentence. The colors on King P are warm colors and cool colors are suppose to clash. Instead the colors compliment each other at the same time shows distinction between what figure is the leg or arm. I hope I made since, if I didn’t oh well I tried.
Okay pictures will be limited for this review because King P has more to offer when it comes to posing. In addition TFC pulls off an engineering feat with melee weapons the team have. You can go ‘fan mode’ on making your own weapon for King P and that’s what I really dig about this Seacon Set. You can really get versatile with the weapons and go scramble city to your hearts desire.
Here’s some picture of my handy work with the spear
The King is short, I believe he’s an inch shorter than oridon. Today everyone has a Nephlim complex for wanting colossal combiners even though they have parts forming or not so good QC. The biggest thing for me is QC. QC and appearance has to be in harmony with combiners. After all I am a collector and I expect to get my moneys worth and then some, when I go in on a combiner set. TFC has exceeded what I wanted out of this set. TFC is going into the right direction with the new engineers they have and I hope they get better in their next combiner coming up.
If you’re scale communist I certainly do not recommend him for you at all. Because scale leftist will be wha-bulancing for days about him being too short and all that nonsense.
If you want a solid, heavy combiner that has hardy joints and ratchets King P is the set to get. My overall rating of King P is 10/10, minor issues of articulation is over shadowed on the poses I got him in. Also the ratchets, I can’t stop talking about how bad ass they are. This is a combiner you can literally play with.
This is the end of the first blog review. Be sure to check out GciToys to get King Poseidon for yourself. Take care and thanks for reading.
Good evening and welcome to my review on TFCs Mentarazor.
Four members down and two more to go. However DeathClaw will be coming soon and I can’t wait to have King Poseidon completed. Before go on and on lets get to the review.
As you know I always like to start off with the good and bad. I will begin with the bad to get it out of the way to the positive side about this figure. There’s a lot of good about Mentarazor.
The only bad thing I found with Menta is the left leg. It was a tad too stiff to move. So I cracked it open and re-adjusted the ratchets in it. However it’s still a tad stubborn, but for now I am going to let time be the judge of this. Such as keep transforming him in all his modes and hope the ratchets over come the stiffness. If not I will put some grease on it to cure that tiny-human error.
He does have three modes. Also Mentarazor gives you many fan mode options to display him in. More so I will go in order from Stingray mode, turret, both limb modes and last bot mode.
I dig this mode, Menta looks creepy hell all of his team mates look creepy anyway. But this one especially. The translucent plastic makes the mode give it definite pop to make him look striking.
Gun turret mode the instruction is not that clear on specifically how TFC wants you to display him. After going back through it again, I kind of get the picture on why TFC was kind of, eh well vague. You can go fan mode on this. The punch line folks, midway through the transformation you have to go by the instruction. Such as securing the feet, head, arms and all that. After that you can leave the wings up or down, arms tabbed on the sides or have them up, but it’s completely up to your taste.
Arm mode is another display option. In addition both options I will show works!
Option 2( Fan mode)
Foot mode is stalwart, like I said in my previous review on Cyber Jaw when I put him leg mode for the first time. ‘TFC’ is going to get this right the leg is solid and durable to support weight. As for Menta, TFC astounds me once again with their engineering.
Robot mode is on the level of absolute eye candy like the previous modes I just covered.
Menta’s facial expression is similar to a dude that will give you attitude before he blows your head off.
My final thoughts on Menta is positive. Opinion wise hes the second best figure next to Iron Shell in this set so far. Fine attention to detail is here in Menta and the QC is top notch, even though I had to troubleshooting I don’t count that against TFC. Other impressive feats in Mentarazor is in the engineering, he’s solid on all three modes and you have a ‘fan mode’ option in some of the modes as well.
The paint apps are spot on, just enough to make Mentarazor eye catching in appearance. Light pipe in the eyes, is cohesive with translucent plastic on his body. TFC has made the translucent plastic work on the team so far.
I do recommend Mentarazor and the set to collectors that play with their figures from time to time. Trust me Mentarazor is built to last. Once you get him you won’t stop playing with him.
If you want pick Mentarazor up and go all in on TFC’s King P. Go to GCI TOYS
and see how the Good Dr. Killinger can help you in your collecting needs.
Good afternoon, and I have just ‘fan made’ King Poseidon spear. Well it all started last night when I was messing around with the teams weapons. On the packaging it shows King P holding a spectacular sword. So I decided to make it, well at least attempt to. As fate has it I don’t have all the weapons to make that magnificent melee weapon. Instead I made the spear.
I made this handsome spear. In my opinion King P should have a spear as his primary weapon of choice after all he’s the terror of the sea right? More so TFC finally makes a combiner that all the weapons can be used. Here’s another pic of the fan made spear.
As a spoiler here are some pictures displaying King Ps arm strength betwixt balancing act on one leg.
Got Gewalt holding King P up right. As you can see the stubborn ratchets and joints allows King P to hold his weapon straight out in front of his body.
And last but not least size comparison on how big this spear is compared to Gewalt below.
Well that’s it. That’s all that I have for now till I get Mentarazor. GCI Toys will is expecting the shipment any time now. However if you like what you see give me a like on here. And if you’re interested in the TFC King Poseidon Kit please visit GCI Toys. Thanks for reading and look out for my review on Mentarazor in a few days.
After playing around with IronShell for a bit. This is what I found out today to make his transformation to bot mode easier. On the instruction it’s a little too vague for me. As you know me I find stuff out on figures because I mess around with my collection. Take a look at the photos and read the captions.
Oh well that’s it just wanted you all to be on the safe side while transforming Iron Shell. Be a stickler for tabbing in everything for combine mode too. Because making sure everything lines up right is in full effect as well.
Good morning and a late happy Thanksgiving to you all. Spent Turkey day with Ironshell and trust me people when I say Iron Shell is worth his asking price. Iron shell has the silent bruiser feel about him. In addition his QC is cohesive with his appearance of ‘built’ to last. Without anymore intro babbling lets get on to the review.
Nothing bad about Iron shell at all, and that’s the first when it comes to TFC. Iron Shell Attention to detail is ‘all’ over this figure all they way down to the Quality Control.
Lots and lots of good about Iron Shell. And I can go on and on about it. To make this an easy read for you I will mention the highlights about the figure. Like I said before the ‘detail’ starting with texture of the figure.
The design and rich textures on the shell and legs on Iron Shell is fantastic. Looks like TFC has gotta a wizard making the translucent plastic work on on his body. The transformation is easy and awesome.To be frank everything on his body works, snaps into place and Iron shell is very solid in all three forms. Also when transforming him into bot mode, you push in the elbow joints to push the hands out. To me that is clever instead of prying the hands out with the good ole finger nail.
This section of the review I going to brutal honesty route. I have never handled a well made combiner main body figure since Leo Dux of the Feral Cons. When it comes to QC and appearance IronShell and Leo Dux should be the poster kids for it. What I am getting at Iron shell is well made and I can’t get over TFC made this.
Even though these are running and kneeling poses. How many main body combiner figures can hold these pose with no fidgeting? Well Iron Shell can. TFC has got this right, I’ve been saying that since I bought the first two figures from GCI. Since I am the proud owner of Iron Shell I literally pat myself on the back for giving TFC another chance.
How install the gun properly
I am just going to nip this in the bud. The instruction says to leave the hand closed and you can install it that way. WRONG don’t do it do it that way. The best way to do it is to leave the hand open. Insert the gun into the hand first. Second pull the salmon pink grip out and back into the hand. Key thing make sure everything is lined up. Get this the hand will naturally close around IronShells firearm.
Weapons…Exotic is the word here.
What I find striking in his mean looking turtle mode is the light pipe in the turtle head. More so how TFC made the turtle mode look like a tank on four stubby legs.
IronShell is a turtle but this the most handsome mean looking turtle I have ever played with. Everything locks into place in the turtle mode as well.
The half Combine Mode
A few months back some you tube podcast was saying the combine is too short, head is too small and the head sets too far back. Okay pay those clowns no attention at all. I sure as hell didn’t. For having Poseidon in hand, actually he’s proportionate for a stocky combiner.On that note TFC pulls off some amazing engineering in the combine mode as well. Unfortunately I can’t go into detail in combine mode. Just going to share this picture with you.
Key option in Combine mode
The combine mode is scramble city. I will not have Cyber Jaw as a foot, I want him as an arm. But I have to be patient and wait for all of the figures to be released and then I can assign who will be what limb. So far big bite will be the right arm. Which leaves me to tentakill, I call him intent-ta-kill. I have to see what he looks like as limb. Hell I might have him as an arm. The combine mode is going to be a grab session for collectors like me.
TFC has come a long way and thanks be to God they got this combiner right on the money. We will see more combiners done like King P? When I played with IronShell for the first time, I kept saying this is not a TFC product, I am being punked but yes this is a TFC product. I have a funny feeling that King P will be over looked because he’s not as tall as the other 15 inches or taller combiners.
Ironshell is one articulated figure. And the sound of those ratchets is music to my ears. To be frank TFC made solid ratchets in the hips and legs of iron shell. So the TFC wobble splits is thing of the past now.
I actually highly recommend Iron Shell you’ll get your moneys worth also he’s a blast to play with. I give him a rating of 10/10 a perfect score. Most importantly IronShell is kibble free! Nothing will flop or wobble once you secure everything into place.
Here’s the link to GCI website where you can pick up Iron Shell, Cyber Jaw and Big Bite. Just click on the link Below.
Good afternoon, and welcome to the blog review on TFCs second team member Cyber Jaw. I took my time to play with him a bit before I did the review. Cyber Jaw has that same it factor of ‘can’t keep my hands off him.’ Okay let’s get on to the review.
Not a fan of thin plastic on figures. However TFC has found away not making the thin plastic on the sides of Cyber Jaw snap, nicely engineered on TFCs part. As far as the rest of Quality on the figure is outstanding. Cyber Jaw with stood being transformed many time. Take it from me he’s built to last like Big Bite. One thing I do want to point out. I should’ve pointed out the key thing about the solid hinge and ball joint that’s on both Cyber and Overbite. To be specific you can get some dramatic ups and downs when moving Cyber Jaws head.
I truly believe the neon plastic should’ve been put on Cyber Jaws shoulders. After all the neon yellow plastic on Overbites shoulders does look good on him. Green neon plastic on Cyber Jaws shoulders will look bad ass on him. Color apps over all on Cyber Jaw is simple. Majority of his body is green. The secondary color apps are maroon, light purple and yellow mouth guard. My copy is missing one yellow color accent on the right side of his face. Not wha-bulancing about that. In addition not getting all upset about the scuff mark on his chest. I am just going to dismiss the errors as basic human error. Hey after all Human errors happen all the time.
For a figure with one busy right foot he poses pretty damn well. More so the base and heel of the feet can be manipulated so you can pose him how ever your heart desires. I don’t count it against Cyber Jaw at all, after playing with him a bunch of time, the feet are one of those things you have to use your head to get him good poses. To be clear no minus on the creepy feet. Furthermore his articulations is excellent
360 Head movement
No 360 at the thigh due to the design on his thigh
Elbows perfect 90 degree bend
Shoulders don’t clash on head when you raise them up.
Full 360 waist, full the 360 bicep, full 360 wrist.
Thoughts on Cyber Jaw:
TFC is approaching King P by doing one figure at a time betwixt making each bot look like the work together. For this combiner this is not easy. My thoughts on cyber jaw, TFC has done a good job on him. And I can see attention to detail has been fulfilled on TFCs part. However I cannot ignore a figure like this is engineered well, but I can see they had no choice on what to do about the feet. Cyber Jaw does have a tremendous amount of good about him too. In regards to his detail, QC and articulation, TFC is improving per release. And I cannot wait for Iron Shell! Thanks for reading and have great one.
I got Big Bite and Cyber Jaw together. New thing I am doing when it comes with collecting combiners these days. However I was, -no I am still blown away by TFCs new direction they’re going in.
Big Bite, talk about paying homage to H.P. Lovecraft’s monster Fish men when it comes to the gruesome land fish mode. To be frank Big Bite beast mode looks like a Adder fish with stubby cute red arms. First thing noticeable is the freaking teeth. Big Bite looks so menacing, to me he’s adorable (Sick like that and proud of it.).
When I handled him the first time immediately the Quality TFC blew me away. Big Bite is one hardy piece of plastic. You will be saying ‘ I can’t believe this is a TFC product’. In addition ratchets are in important parts on this figure. Big bite has ratchets on the shoulders, knees and hips. Also he has some heft to him too. The head is on ball joint, which means you can get some serious looking up poses and some down poses as well.
Color: Odd color choice of Salmon pink, light blue, light gray and neon light pipe work really works on this figure. Hell 100 bucks a figure TFC sure as hell delivered with Big Bite when it comes to color apps betwixt creative liberty to give him the character of snarling mean guy with a neon yellow face.
This mode was phase on in indicating TFC may get this combiner right, more in that in closing of this review. This mode is very solid. However I took some transforming liberty by keeping the body in leg mode and just added the turret accessories on it, to have a sleeker look.
TFCs new engineers his up’d their game when it comes to the Poseidon team. Foot mode is a freaking ‘rock’ when it comes to sturdiness. Arm Mode: Is freaky looking at the same time compact, you will not have to worry the gorilla arm syndrome that has been the Kryptonite to TFC over the years. All you have to do is extend Big Bite to reveal the elbow ratchet for combine mode arm.
TFC has knocked this out the park! New connector joints have indicated to me this will be the combiner they will finally get right! To be specific weak hips and the TFC wobble has been the bane for TFC. I will say this; Big Bite is the herald of TFC dramatic turn around. Therefore TFC has given me hope that Poseidon will be a winner. More so take a look at the feet for Poseidon, the toes are on a hinge and spread out, to give weight distribution for a combiner that will be big and ‘heavy’. The reason why I say that, again look at the connector ports and plug ins. This alone supports my claim Team Poseidon will have outstanding QC in combine mode. This is a new engineer or new engineering team working on this project. So far I am very impressed on the improvements.
I will give Big Bite 10/10 he’s very solid in all modes hands down. I highly recommend this set. The transformations are fun plus you’ll have a lot of fun playing with them. Thanks for reading.