Transform Mission: Havoc

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I got the feeling of completion, when I got Havoc combined. Now this is a the perfect homage to Menasor hands down. In this review I am going to get down to the facts and highlight certain things you need to know for combine mode.

The instructions are clear to certain extent for combine mode. From messing with Havoc I found out some steps the instruction booklet needed to highlight. Let’s start with the feet.

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Important! This gray piece here is button.

When you disassemble the leg of havoc from the foot press this button and you’ll be able to pull the tab out. Here’s a better picture below.

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For the sake of writing betwixt not boring you to death I will speed this up a bit. Next pictures are step by step. Just read the caption on the picture please.

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There’s nook for the grey hook to fit in. Make sure you have it lined up before you snap the second grey peg into the foot.
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Better side view before you snap it into place.
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Hitting two birds with one stone: It will take little effort to snap the leg into the foot. When you do you’ll hear a nice click. Notice the untabbed  grey with two peg holes. Option 1: You can leave them open to take advantage of the foot rocker forward for pose. You’re gonna get about two clicks. When you close them you will not get anything.

Moving on the chest plate

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Have everything lined up like this. 1st step I peg the chest in first. The holes will be on Power Train. The small black tabs plug into lower shoulder on power train. Look at the next picture.
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See that grey indention there? That’s where the black pegs on the chest plate plug into. They’ll look flushed once pegged in right.

Back.

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When using the rear of the truck to fill out the back. Notice the arrow, there on both sides, these slide into the combine slots, to look in the arms securely in combine mode. So you don’t have to worry about arms slipping out during play time.
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This grey piece right here is for Revolt in combine mode. Tfm thought it would be wise to add more support on the stumpy grey pieces on revolt that connects to the arm of Havoc. That ratchet for Havocs right arm is stubborn.
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Before: When I was messing with this. I often placed my hand on these grey piece to prevent them from snapping off.
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After:This is how it looks with it installed properly. However, the ratchet on my copy still requires me to support it. But the ratchet is loosening up. I am no engineer, but TFM believes this will help.

Let’s getting on with the review of Havoc. I took pictures of the screaming face and ‘contemplating to kill you face’ too. When it comes to Havoc doing dynamic poses like my TF Poseidon, eh well it’s not that good. Havoc has it where it counts in stability and average pose ability. To be crystal clear, he engineered to hold action poses with out tilting over. Look at the pictures below.

Here’s some pictures of him with stoic killer face.

I have taken dozens of pictures of him they’re for the gallery. However He can hold his sword behind his head with both hands, not all combiners can do that. Is he the combiner to beat, as far as homage to menasor. That’s to be decided till we see what other companies I don’t trust with making combiners, except Dx9. The only strike against Havoc is limited posing. Everything is rock solid for a figure as heavy as he is. I only recommend Havoc for play time collectors. Working with Havoc, you do have to work out the plastic on this big boy period. If you’re not going to do that do waste your money on him. All five members to make Havoc you have to play with. I will give Havoc a solid 10/ 10 because of this key thing…Engineering and QC. Havoc makes up for the Quality control and engineering. As top heavy he his, how the legs and feet are designed he’s not going to fall down period. Since I am on this subject. He does have a slight ‘smooth’ Criminal forward lean. Solution one notch the legs back and one notch the knees and the problem is solved. He looks like he holds a natural human stance. This unique quality about Havoc is the reason why he gets 10/10. Thanks for reading.

 

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Transform Mission Power Train

Car bomb explosion in Haret Hreik, southern Beirut

Apology for being late with this review. Been working alot, distracted, and still messing around with Havoc in combine mode. With out any more drama let’s get to Power Trains review.

Going to go out of sequence for this review by starting with the ‘Good’.  It’s all Good with Power Train serious collectors. TFM has made the perfect homage of Motor Master. He’s everything what I expected and didn’t expect to. The colors all the way to his girth and Master piece size to balance him out as the best representation of Motor Master ever.

Let’s take a look at the detail in truck mode.

All tires are rubber and he looks like a model toy truck than a transformer, great job TFM. Moving on to bot mode, which there’s a lot to cover.

He has perfect up and down head movement. Along full three sixty head rotation to. Unfortunately no head tilts. Notice how everything is very cohesive and neat on the back side.

Now let’s get to the articulation. As you can see the tires that tab on the back of the legs does limit knee movement.

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One click and that’s it.

If you want the full bend you have to un tab the tires and flip them out on the side betwixt angle it a bit.

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Going for action poses.

Due to transformation and combine mode you get a ‘very’ dramatic ankle rockers.

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Moving on something I found very odd during play time with power train.

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This is on a hinge rocker. When I am messing around with him I rock this panel down to avoid the plastic rubbing against fiasco. No damage, nor scuffing appeared the first couple of times. But I want to play it safe. At times I leave this rocked down. I believe it’s optional, if you know better than I do please comment.

Moving on to the battle station mode. I have seen other images of the battle station. It really doesn’t look like one to me. From my perspective it looks more like a simple ambush camp to me.

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Think about it, this would be something the stunticons would set up to ambush autobots in the middle of no where. Here’s some pics of Disorder and Over Turn using the turrets.

Let’s move on to articulation, specifically posing. For a figure with limited movement Power Train got it wear it counts. Furthermore he makes up for limited movement with dynamic poses.

Don’t want over do it on making cluster fuck of pictures. Moving on let’s talk about him.

If you can remember the fans project disaster stunticons, specifically the tale of two engineers I call it. FPs Diesel was over kill on the engineering. As time will have it he became floppy over time. TFM must’ve paid close attention to Fans Project slightly flawed design and made corrections on the blue print and making this complex figure less complicated, making the transformation fun and unique. From my experience ( no opinion) Transforming Power Train is not a task, it’s fun to do. I still have a blast transforming him in all three modes. Once you go by the instructions the first time, ‘boom’ you will not need it anymore. The engineering behind him is well thought out and QC makes him worth the 167 I paid for to get him. He feels like a melee weapon in all his modes.

Recommend,

I higly recommend him for the collectors who still play with their figures. If you’re one of those shelf collectors don’t get this, this will not be the figure for shelf collectors. If you’re like me and your gonna to have transforming throw downs, by all means pick him up and the rest of the team you will not be disappointed. I am giving Power Train 10/10 hands down. There’s no flaw with this figure at all TFM has done their job. Thanks for reading.

FYI Picture Gallery coming soon.

Transform Mission: Over Turn

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Long time coming, betwixt a spoiler for you. I have Power Train and yes I did combine him to get a fill for him. Power Trains review will be done later. Specifically when I get his transformation down to a science.

Back to Over Turn, Transform Missions homage to dead end. Right out the box Over Turn looks like classy model car right out the box. Also his transformation is unique and nail biter also. On this review I am going to get to first before I go into the good and bad.

Transformation

The booklet he comes with does a ‘fairly’ good job but it’s far from perfect. Let me give you some needed tips. First I want to start with the combine mode. Instruction does a lack luster job on showing how to have the proper fit for the gray pegs are suppose to go.

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Here already flipped grey tab up on the waist. The peg is a c shaped thing that plugs neatly into the peg hole on the side here.
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Done right it should look like this.

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See the red post here? This is where the Havocs combiner piece plugs into. In my opinion It’s well kind of, odd but it works. To know you have solid fit you feel it sink in betwixt here a crisp snap. I highly just go easy on the first time to get a feel for it. To my amazement the plastic is pretty damn tough.

Robot mode

Pretty much Over Turn is tabby a bit. Which brings to key things on the robot transformation.

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Only issue here making sure everything is lined up before snapping it into place.

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Loosen the arms a bit to get to this point. Next you can untab the roof of the car like so. You’ll be able to flip the hood of the car back.
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Better picture on what I am talking about.

When you get the arms, You get the picture on how Over Turn will turn into after this. However to extend the arms, once again the instruction don’t show clear way to do so. But here’s where the fore arm opens up to do so.

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Finished result

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Now let’s get to the good and bad.

Bad

Dealing with rear pieces of the car in transformation is a bit annoying, because you’re working with thin plastic. The only plus side it’s sturdy and flexible. I am not being negative but honest. On that note, he’s only a 4 days old and I still have to work out the stiffness in this transformation in regards to the front of the car and all that.

Good

Very eye catching, sturdy QC and he poses very well

His articulation is slightly above average. I will rank up at number three right below Revolt. Also his head rotations is very dramatic up and down.

Overall

I am giving Over Turn a solid 10/ 10. Solid figure and looks great. Furthermore is fun to play with. This is all I have to say about over turn. Thanks for reading.

TFC: King Poseidon Update 2

KingP_Neptune is dead

Another King P update. This time it’s about the plastic goodness that came with Thousand kills. Additional feet rockers that can turn into gun and some plastic knee pads that can be used for gun mode. TFC once again giving you options for King Poseidon.

Bad: Unfortunately the gun is too heavy for King P to hold.

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This about all I can get out of him

As you can see, the double barrel widow maker is adorable but due to the weight I could only get this dynamic pose with him holding it.

Good:

On the positive side of life the gun parts can be used for the feet. Let me tell you the rockers are solid.

I am able to pull off dramatic poses with King P. On the picture to the right, shows how strong the rockers are. Next series of picture I will show posing with him on a later date. Specifically when I get all the editing done. Short review and to the point. Thanks for reading.

 

TFC: Tentakill

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My apology on the ‘late’ review. Due to being busy, getting money for the edits and life. I almost missed out on the last member of the Seacons. Thanks to De Scott, I bought his copy he used for photos for 90 bucks. Which explains the rub on Decepticon logo on his lower stomach.

Without any more lip service lets get on with the review.

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Menacing…

Right out the box, Thousand Kills is direct homage to wicked man with some nasty plans look to him. His dreadful snarl, intense yellow eyes and creepy tentacles makes him one of the most imposing figures in the team, next to Iron Shell.

Bad

The only gripe is why he wasn’t released sooner?! Out of this whole set this the best freakesh looking figure.

Good

And there’s lots of good about Thousand Kills. His paint job is meticulous, well coordinated and eye catching. Furthermore QC on Thousand Kills is robust like the rest of the figures. This time TFC finished strong on this set.

Transformation

When it comes to transforming him into ‘all’ three of his modes you have to follow this one rule. Don’t worry the rule is doesn’t have to be followed.

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For the beginning take the tentacles off. Transforming him all three modes will be a lot smoother for the first time. Once you get use to it you can leave them on.

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Also you can break down the tentacles into smaller section, to reduce the arms weight in arm mode. I will get into that business later. For now here’s what you can do.

Turret mode

Perhaps one of the most unique modes I have ever seen. It looks like something out of a H.P. Lovecraft sci fi short story, like a fish man using an gun turret on some folk. The tentacles give it a nasty horrid twist to it.

Keep in mind the tentacles gives you options in regards on how you want the turret displayed.

Squid Mode

The monstrous face I can only appreciate. Love the sharp teeth and the ‘Shut yo Ass up’ facial expression too.

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BAHHHH, MUTHAFUCKA!!!

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Who ever designed this face I salute you on a job well done! This is truly what I call beautiful.

Arm mode (Love and Hate)

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Love: They look great! It really brings out the dread nature of King Ps appearance. More so, more like I said previously you have the option to display them as you so damn please.

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Bad: See that piece hanging out like Lebron James and a desolate democrat rally? That doesn’t tab into anywhere. In addition full attachment of the tentacles weighs the arm done in combine mode too. Also full attachment on the tentacles looks dread ful. Kind a looks like exploding fire works. And no I have not come up with a way to display it yet. After all I am not a shelf collector.

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See what I mean about dreadful?
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Well perhaps full attachment tentacles can be fixed?
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Maybe it can be saved but I have to spend time displaying tentacles swaying in combine mode.

Discussion

Tentakill was more than I expected for him to be. Blown away by appearance and taken away by his solid ratchets and durability.

Posing him is not a problem, You can manipulate the tentacles to counter the weight, which is an added bonus when I pulled off terrifying pictures.

Do I recommend Thousand Kills? I actually do, if you want to invest in all six members and have the sea cons. I give him a solid 10/10. He gives you options for all three modes in regards to displaying. And the transformation is fun also. Thanks for reading

Cloud 9: Quake Blast Review

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Late to the prom with this review. But I finally got my hands on this figure. By before I get on with the review let me get this comparison of Fans Toy Quake Wave to Cloud 9 Quake Blast.

There’s none. Quake Blast looks better, QC is better and he’s more imposing than Fans Toy Quake Wave. This is why I will be getting rid of my Fans Toy Quake Wave. Now that’s out of the way lets get on to the review.

Articulation

Well made figure that’s designed to posed and play with all the time. In addition C9 made the feet bigger also added some ankle rockers too.

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Full leg extension fwd.
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Limited motion back.

Quality Control

Solid QC, well placed die cast and sturdy ratchets in Quake Blast. From handling both Cloud 9 kicks Fans Toy ass on this figure.

Colors

Love the metallic dark purple on the body. It enhances the detail in the figure allowing his imposing presence to felt. Also Cloud 9 will have additional colors for this mold coming out soon or may be already out on the market. Be sure to ask Dr. Killinger about it at on his website.

Overall

I am giving Quake Blast a 10/ 10 score. He lives up to the hype and he’s built to last. I didn’t want to the good and bad on this review of QB because it’s not necessary. He has good written all over him. If you have not got your homage to shock wave yet. And you’re a big fan of shock wave, go with Quake Blast you’ll be wow’d on how awesome he feels and looks.

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If I got you sold on getting Quake Blast stop by GciToys and pick one up. Dr. Killinger has the best prices. Thanks for reading, I kept this review short and to the point.

 

MasterMind Creations Dicamus: Review

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Good evening and welcome to a review another MMC ‘master’ piece Dicamus. For a robust, imposing figure he’s very articulate and grade action figure posing beast. If Master Chief was a transformer he would be this guy.

Let’s get into the review shall we?

Bad

This is actually going to be unique classification of bad in regards to Dicamus. If you’re one of the typical collectors that transform a figure one time and throw it on the shelf. Then you’re not going to like Dicamus. The mighty plastic MMC is known for is all over this figure, and it will take playing with him and transforming him many times to break the plastic in. So nothing really bad on Dicamus the figure. But it will be a bad purchase for typical shelf hoarder.

Good

Lots of good about Dicamus. First I will acknowledge the engineering on this thick buster. Like I said before,he’s like robotic Athlete on how articulated he is.

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Articulation

I am still astounded on how he can pull of dramatic poses and look real in walking pose too.

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Is double jointed hinge elbow and knees is big help making him look life like in all the poses I put him in. Furthermore he’s a photogenic beast.

Paint app

Simple, green, orange and brown. Nothing flash in pants just hard basic primary colors. After all old soldiers don’t need all that flash in the first place. One thing I will tell you the chest plate on Dicamus has cool shinny gloss though. The gloss is not intrusive it’s just right for the camera I have to give him a pop when take pictures of him.

I forgot to mention he does come with an extra head. The extra head I put him because the head that he had, looked too much like Carmine on the gears of war. So I replaced and put this one you see here on the photos to be his stand alone head.

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Recommend him?

If you’re the collector that has QC as the number one this is the figure for you hands down. Dicamus is built to last and pose. If my brief review has won you over then go right ahead and pick him at GCIToys immediately. GCIToys has the best prices around. Thanks for reading.

 

 

 

Fans Hobby: Arch Enemy Review.

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Looks like Fans Hobby came out swinging with top notch QC for Archenemy. When I got him out of the box the first words out of my mouth was ‘massive’ He’s a MP plus sizer reader. Meaning you will not be disappointed if you’re stickler like me for solid QC, detail and appearance.

Good and Bad

Bad

The only bad thing about Archenemy he cannot do action figure poses. due to how his robust build he’s slightly above average in the pose down department. To be clear he can hold poses, but he’s not the one for action poses. Perhaps later down the line I will do pictures of him beating up autobots. Maybe doing a sfx gallery of him laying the smack down on Prime, Jazz and Blaster perhaps that can be his it factor?

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He does look odd running…I don’t think he’s the running type.

Good

Lot’s of good about Archenemy, rock solid diecast, ratchets and tough plastic to top it off. I love the cool color coordination on his body in vehicle mode and bot mode also. And the tires are rubber, Fans Hobby added that in for a touch of realism.

For the rest of the review I will start with what you need to know about transformation.

Press and collapse legs to transform Archenemy into his diesel truck

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Click zoom to see the button: This is what you have to press and collapse legs to transform.
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Here’s a better picture of what I am talking about.

In alt mode Archenemy is a beast in vehicle mode. Sleek black paint job. In natural light it gives off a nice gloss reflection, again hats off to Fans Hobby for the nice paint job on this figure.

Bot Mode

Bot mode I gave Archenemy a nick name ‘shoulders’. Hey they’re exaggerated I figured I should be the first to tease on it a bit. The shoulders doesn’t have clearance issues. Due to the transformation you can manipulate them to have full range of 360 movement.

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90 degree bend
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90 degree at the knees
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For extra credit you get a slight ab scrunch

As for the head articulation full three sixty movement. Also he can look up and down. That’s pretty much standard for third party mp size figures these days, that’s why I didn’t take any pictures of it.

Fyi

You can only store his beautiful red sword on his shoulders.

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Also you can close these ports if your heart desires. They are on the right and left shoulders
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Here’s what it looks like stored on his back.

His truck back ‘pack’ does not hinder his ability to hold a solid pose at all. His weight takes care of all of that. Also I forgot to mention that his knees are double jointed. Specifically you can bend his leg at two places ( shown in picture above.).

Archenemy has really grown on me while I was shooting him.

I decided to make him the stand in leader of the Decepticons till FT Sovereign arrives.

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I don’t know I know kinda like this duo myself.

Do I Recommend him?

It depends on taste, hope that you’re not  a snooty G1 stickler. As already know about my taste. It’s the QC, detail and appearance. Having him in hand sealed the deal on my decision to keep this heavy figure in my collection. Hey I rolled the dice and seven what can I say. In addition I like to thank Dr. Killinger of GCIToys for shipping this fast to me. Furthermore it looks like FansToy has some competition. I don’t recommend him for G1 sticklers and shelf collectors. If you’re the collector that displays and plays, you can’t go wrong with Archenemy. Now if my review on him won you over stop by GciToys and pick Archenemy up for a reasonable price. Dr. Killinger will meet your third party needs.

Thanks for reading.

 

Transform Mission: Revolt

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He arrived on Friday and he’s so far the best well engineered figure out of the team so far.

For this review I will be going against the grain. I always do that, anyway I will go to combine mode, vehicle and then robot mode for this review. After that I will get into the color app, articulation and QC after. Why you ask? Read the very first sentence and then you’ll question will be answered. In addition I  found out an easier way to transform Revolt

Combine Mode Arm.

First time I did it, my mind was like, ‘Yeah fucking right’, it’s going to look this in the instruction booklet. But I was so wrong once I got everything put together.

It looks a little clunky but hey the plastic just got a work out on being maneuvered around by ‘yours truly’. The connector peg you see in place on the second bubble. It’s more like a connector ‘bone’, that connector bone is thick and I am not fucking with that till Power Train pops up next month.

Good and Bad about  the arm.

Nothing bad that I can’t forgive, with that being said the connector bone will be a pain in the testicle to pull down for combine mode. Once its worked out the new plastic tolerance issue will be a thing of the past.

Good, lots of detail and a lot of thought went into the engineering. Furthermore there are additional connector pieces on Revolts body to have a secure snug fit for the combine mode to come.

Car Mode

About damn time I have a homage to drag strip with six tires. Going to mention the little things TFM did to make Revolt stand out. Photo two and photo four. In photo twp the added detail behind the motor is awesome! TFM didn’t have to do it but they did it anyway. On photo four a closer look at the gold pistons, I think. Now TFM could’ve gone assbro and left it a dull gray but no, that’s not them. The gold gives the car mode a little flair to its appearance.

As far G1 accuracy I don’t give a damn about, but I have to say this is a big improvement betwixt teaching assbro a lesson in the paint coordination department. The red and white stripes applied in the right places is  a nice color break up. Also the stripes on the rear spoilers placed in the center is spot on.

The size of the car is longer than same MPs in vehicle mode. I can live with that, after all gotta have room for the six wheels. Before I forget the wheels are rubber, another E for effort from TFM.

Bot Mode

I am going to do show you an easier transformation. The instructions are straight forward but they do not go into detail on certain areas on the transformation to bot mode. FYI I will be commenting the captions for this part of the review.

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Step 5: This should be step one. The instruction says go a head and untab the yellow tabs first. To me this was a mistake, You should plug in the chest plates first. Next,  then you’ll see the tabs you have to untab.
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Here’s what you want to do first.

When you get the arms, that are on a ball peg, keep in mind this set up when you transform Revolt back into vehicle or combine mode. Because this is how you have to have this stuff lined up.

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Before even bring the head down you want to have the front end of the formula car, hanging back like this. This way you have absolute clearance to bring the head down.
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Part two: manipulate the gray hinge like so. You want to have it resting on back on some plastic.
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See the holes and the pegs? This will keep things from flopping around when you play with Revolt. However you may need to fidget with it, but it will not take all day to figure out.
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Please don’t you tube reviewer,’ caveman hand’ on this thin plastic. Just get your thumb finger nail to untab to get clearance to swing the wheel into the empty space below the lower leg. The tire will become his heel.
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Done. Look at him and let this sink in for about two minutes. He transforms into a race car and into this?

Now let us take a look at some detail.

Color app

Following the uniform color scheme like the previous members I own. The meticulous paint detail is premium. Gives the appearance that you spent more than 95 bucks to get him. Fantastic job on the face, eyes and helmet very crisp. And the blue does not take away the facial design on Revolt

QC

Very sturdy, the plastic on him is tad flexible, because of the intuitive transformation. But the quality on Revolt I will say a tad stronger than disorders. Revolt is very sturdy, comparing him to Carnage and Disorder, let say Disorder and Revolt are about the same when it comes to hardiness.

Articulation:

Whew…Just take a look.

I know this is a short gallery of his poses. I wanted to take more pictures of him doing some down right cra-cra shit. But my batteries are re charging betwixt I can easily get over 80 plus poses with Revolt alone. He does look a candidate to be on the next box for a madden 2018.

Before  I forget let’s touch on the hands and the gun shall we?

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As far as the gun is concerned. The hands have notches in them for you to tab the gun into his hand. So don’t even think about caveman plugging the gun in his grip. FYI the hands are going to be tough to open all the way, don’t worry about it. Don’t force it please don’t force the hands open. Over time during transformation the hands will open all the way soon enough. Also you can display the gun like this.
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Or swing the grip out to get machine gun look if you want.

Rating: 10/ 10

Well engineered, clever design, intuitive transformation and Revolt exceeded what I expected him be. Plus I am definitely looking fwd to power train now.

I don’t recommend him for collectors who buy one figure from a combiner set and use one figure for a stand alone. Also I don’t recommend him for shelf collectors who transform a figure  once and throw the figure on a crowded shelf.

I do highly recommend him for collectors who will play with their figures. Recommend him for Collectors who are detail and QC sticklers, you will not be disappointed in getting him. After you get him, I am telling you now you want to go all in for the team.

You can pick Revolt, Carnage and Disorder right now! Just go to GCI TOYS! Dr. Killinger has the best prices also you can pre order Power train. Thanks for reading.

 

Transform Mission_Disorder Review

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Good afternoon, I was hoping to get this review done when I got Disorder in last weekend. But Dr.Killinger is fast with the shipping, like I said Disorder was on my door step in two days. Okay let’s get to the review.

Good and Bad

Bad: Nothing I found bad about Disorder at all.

Good:

Lots and lots of goodness about this grumpy faced figure. From messing around with him he’s well articulated, sturdy and more fun to transform than Carnage. The detail on disorder is outstanding.

Transformation:

Straight forward and less fidgety than Carnage. ‘But’ the transformation is unique betwixt fun, once you get the hang of it. Let’s start with the combine mode Shin Guard.

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Guess: Will not surprise me the gray piece will be apart of the combine mode.

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Color

I love the creative liberty of the gun smoke gray betwixt black appearance. In addition the rest of the colors on his body is kept to a minimum, making sure no color clashes with the other. Uniform paint apps is way better than crayola bomb majority of collectors want on their figures. If you’re one of those must have a ton of colors on a figure, this is not the set for you.

Articulation

No limited posing on Disorder, poses better than Carnage.

He does look like he’s wearing a cape adding to his grumpy face, he looks like mad Pimp to me lol.

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Now look at the detail on Disorder.

Disorder_1 (10)

Disorder_1 (11)

I give Disorder a solid 10/10 definitely improvements have been made in regards to Transform Mission. Each figure thus far is getting better. However like I said on the Carnage review Power Train will either make this set great or it will bomb.

I only recommend this Disorder and the rest of the team to come to Collectors who play with figures. This is not the set for shelf collectors. If you’re interested in picking both Disorder and Carnage up, stop by Gci Toys to get both of them. The good Dr. has the best prices. Thanks for reading.